'Chaise Portrait' creates a self-portrait of the user. It is a chair that comes alive when in use and makes the user become noticed. When not in use it sits alone as a framed piece that arises questions about purpose.
What was initially created was a piece to be perceived as abstract art at first glance but once the ergonomic grooves are seen by the viewer this initiates the interaction. Touching or physically interacting with art is often seen as 'taboo', Chaise Portrait pushes this conception and makes the viewer the user, resulting in the user becoming a piece of the art itself.
Team: James Boock, Philippa Shipley, Hannah Warren, Maxfield Holz, Kohen Judd and Brenna McGuinness.
The chaise was made by 3D modeling in SolidWorks, then transferred to a STL file and made from wood using a CNC router. It is held up by brackets that penetrate the wall and hold the chaise up, so they are non-existant to the viewer.